← blog/App monetization

Best AdMob Alternatives in 2026 for Android and iOS Apps

Mediation platforms, ad networks worth adding as bidders, and non-ad revenue layers — what each is good at, and how to switch without losing revenue.

Clearhop team
29 Oct 2026 · 7 min read

Publishers start looking for an AdMob alternative for a handful of reasons: eCPMs that slipped, an account limit or policy strike, too much revenue riding on a single network — or an app on a platform where AdMob simply isn't the right tool. Whatever the trigger, the first thing to know is that the best “alternative” is rarely a straight replacement. It's competition: more demand sources bidding for every impression, with AdMob usually staying in the mix as one of them.

Below are the three kinds of alternatives — mediation platforms, additional ad networks, and non-ad revenue layers — followed by how to choose and how to switch safely.

1. Mediation platforms: the real alternative

A mediation platform sits between your app and many ad networks. With in-app bidding, networks compete in a real-time auction for each impression, and the highest bid wins. That competition is what lifts eCPM — not the logo on the SDK.

  • AppLovin MAX. An independent mediation platform with in-app bidding that connects to dozens of ad networks through one integration, including AdMob itself. Built-in A/B testing lets you compare setups on live traffic. Widely used by games and increasingly by non-game apps.

  • Unity LevelPlay. The mediation platform that came from ironSource, which merged with Unity in 2022. Strong in games, with Unity Ads natively integrated and bidding across the major networks. The natural choice if your app is built in Unity.

  • AdMob mediation. If you want to stay in Google's ecosystem, AdMob's own mediation can add third-party networks as bidders. It's the lowest-effort way to introduce competition without changing your primary SDK.

2. Ad networks worth adding as bidders

These are demand sources rather than full replacements. Most perform best inside a mediation stack, competing with each other and with AdMob:

  • Meta Audience Network — Meta's advertiser demand, typically added as a bidder. On iOS its performance depends heavily on App Tracking Transparency opt-in.

  • Liftoff Monetize (formerly Vungle) — strong in video and rewarded formats.

  • Mintegral and Pangle — large performance-advertiser demand, strongest in Asian markets.

  • InMobi — established demand in India and the wider Asia-Pacific region.

  • DT Exchange (Digital Turbine, formerly Fyber) — a programmatic exchange that adds broad demand.

  • Chartboost — game-focused demand.

  • Amazon Publisher Services — Amazon's advertiser demand for apps.

Which ones earn for you depends mostly on where your users are. A network that's excellent in Southeast Asia may add little to a US-heavy audience. Benchmarks by format and country are in how much do apps make from ads.

3. Alternatives that aren't ads at all

Sometimes the problem isn't the network — it's that ads are the wrong model for the app. AdMob is built for Android and iOS apps; desktop software and many smart-TV platforms have thin ad demand. And short-session apps — VPNs, scanners, remotes, utilities — have few natural ad moments no matter which network fills them.

  • A paid tier. A subscription or one-time unlock (often “remove ads”) for users who value the app.

  • Offerwalls. For apps with a virtual currency, task-based rewards can pay far more per engaged user than standard formats.

  • Bandwidth sharing. A passive, consent-based layer: with explicit opt-in, a small, capped slice of the device's idle connection is shared with vetted businesses, and the publisher is paid for the traffic. Nothing appears on screen, so it adds revenue without adding ads — and it works on platforms where ad demand is thin. See what is bandwidth sharing.

The full menu is in 12 app monetization strategies.

How to choose

  • Audience geography. Match networks to where your users are, not to global rankings.

  • Formats you actually use. Some networks are strong in rewarded video and weak in banners, and vice versa.

  • Bidding support. Prefer demand that bids in real time over static waterfall positions.

  • SDK weight and behavior. Every adapter adds size and code you're responsible for in store review. Our guide to SDK-related rejections covers what reviewers check.

  • Reporting and payments. Check reporting depth, payment terms and minimum payout thresholds before integrating.

How to switch without losing revenue

  • Don't rip AdMob out. Add mediation and keep AdMob as one bidder. Removing your best-performing demand source on day one is the most common way switching loses money.

  • Test on a slice of traffic. Run the new setup against the old one on a percentage of users before rolling it out.

  • Compare ARPDAU, not eCPM. A higher eCPM with lower fill or fewer impressions can still mean less money.

  • Watch retention and ratings. New networks bring new creatives; make sure ad quality doesn't cost you users.

For the wider decision — which model, which layers, in what order — see our step-by-step guide to monetizing an app.

FAQ

What is the best alternative to AdMob?

For most apps, a mediation platform such as AppLovin MAX or Unity LevelPlay, with AdMob kept as one of the bidders. The gain comes from competition between networks rather than from any single replacement.

Can I use AdMob and other ad networks together?

Yes. That's exactly what mediation does — either through AdMob's own mediation or through a third-party platform that includes AdMob as a demand source.

What's a good AdMob alternative for desktop or smart-TV apps?

Mobile ad networks are built for phones, so desktop and TV apps usually rely on paid tiers, platform-specific ad solutions or passive layers such as consent-based bandwidth sharing. To estimate what a passive layer could add, use the revenue calculator.

RELATED

Founding partners — closed pilot

First in, best terms.

A limited set of founding partners get elevated rates, a direct line to the team, and a say in the SDK roadmap.

Request access